The field guide / Community neural rendering

DLSS 5 mod: community neural rendering guides

Last updated: · By Jin Song

Quick answer: A DLSS 5 mod applies neural rendering to change a game’s lighting, detail and colour. DLSS-NR-on-AMD, OptiScaler Neural Rendering and GITC Uplift are three community projects with different GPU requirements; all need your own legitimately obtained nvngx_dlssnr.dll.

A DLSS5 mod can apply neural rendering to change a game’s lighting, detail and colour. These are community integrations with different GPU and rendering requirements, not one universal installer. OptiScaler calls its fork experimental and warns that results vary; GITC Uplift concentrates on virtual photography, while the AMD project implements its own runtime for AMD architectures. Sources: OptiScaler README, Uplift README, AMD README.

Compare the three community projects

Choose by the documented GPU, game API and integration route. This table reports requirements from the downloaded READMEs, not compatibility tested by us. Repository figures are from the supplied 2026-10-16 snapshot; “last push” is the repository’s push date, not a promise of maintenance.

Project and route GPU and documented requirements APIs and games mentioned Snapshot license, stats and last push
DLSS-NR on AMD: standalone dlssnr_on_amd_setup.exe, FSR integration Windows 11; DirectX 12 game with FSR; AMD Radeon RX 9000 series, tested on a 9070 XT; RX 7000 series “should work”; newer v0.6.0 release adds RX 6000 with AMD HIP 7.2; Adrenalin driver 26.1.1 or later DirectX 12; Cyberpunk and GTA V Enhanced tested. Vulkan is planned, not supported in this snapshot. Other / NOASSERTION in GitHub metadata; 2,530 stars, 83 forks; last push 2026-10-01
OptiScaler Neural Rendering: experimental OptiScaler fork NVIDIA RTX 20, 30, 40 or 50-series GPU; supported 64-bit game; Windows install instructions. Exact OS build and driver version are not documented in this README. Native DirectX 12 is mentioned for finished-picture NR with frame generation on or off, including HDR. The README does not supply a complete game list. GPL-3.0; 818 stars, 68 forks; last push 2026-09-29
GITC Uplift: ReShade add-on for virtual photography NVIDIA GeForce RTX; up-to-date driver; ReShade with full add-on support; Vulkan and OpenGL need 6.8 or newer. Exact OS build is not specified. DirectX 9, 10, 11 and 12, Vulkan, OpenGL; 64-bit and 32-bit. Tested titles include Onimusha: Way of the Sword, Final Fantasy XV, No Man’s Sky and Lightning Returns: Final Fantasy XIII. MIT; 13 stars, 0 forks; last push 2026-10-16

Requirements and example games: AMD README, OptiScaler README, Uplift README. The supplied repository metadata identifies the licenses and counts; AMD’s “Other / NOASSERTION” does not establish an MIT license. The newest releases in the supplied release lists are AMD v0.6.0 (2026-10-03), OptiScaler v0.8.91 (2026-09-23) and Uplift v1.3.0 (2026-10-16). These are snapshot figures, not live rankings for a “best DLSS 5 mod”.

DLSS 5 mod on AMD (RDNA 4 / RDNA 3)

The README names RX 9000 (RDNA4), with testing on a 9070 XT, and says RX 7000 (RDNA3) should work. It requires Windows 11, a DirectX 12 game with FSR and Adrenalin driver 26.1.1 or later; Cyberpunk and GTA V Enhanced are the tested games. Source: AMD README.

The latest listed release is v0.6.0, published 2026-10-03. Its notes add RX 6000 (RDNA2) support requiring AMD HIP 7.2, plus image-quality and pre-upscale flicker fixes. This is newer than the README’s statement that older GPUs are unsupported; the release does not establish testing on every card. Source: AMD v0.6.0 release notes.

OptiScaler DLSS-NR releases (v0.8.91 and earlier)

These are experimental releases. The latest package’s exact asset name is OptiScaler-NR-v0.8.91.zip; the version tag is v0.8.91. The notes distinguish automated checks from gameplay verification.

  • v0.8.91 — 2026-09-23: adds a compressed-model-input preview so you can inspect peripheral compression. Live-game preview and RTX40 hardware validation were not performed.
  • v0.8.9 — 2026-09-23: adds optional peripheral spatial compression to reduce model work. Synthetic results are not whole-game FPS predictions; no game was launched for validation.
  • v0.8.8 — 2026-09-22: adds optional lighting-and-colour enlargement modes, including a private DLSS SR variant. Image fixtures passed, but no games were launched.

GITC Uplift 1.3.0

Released 2026-10-16, v1.3.0 adds Runs at to each Pass section from Pass count 2. You can run the first pass Before upscaling at the game’s render resolution, then a later pass After DLSS or at Present. In DLSS Performance the early pass sees a quarter of the pixels. Each later stage has its own Resolution; Keep faces can also be selected per stage. Source: Uplift v1.3.0 release notes.

The release reports testing in The Witcher 3 with Ray Reconstruction and 3x frame generation: 122 fps without NR, 69 fps with two passes After DLSS, and 81-83 fps with pass 1 Before upscaling and pass 2 After DLSS, using about 600 MB less video memory, with almost no visible difference. These are the author’s figures for that setup, not our benchmark or a prediction for other games. Source: Uplift v1.3.0 performance report.

Per-pass placement works in native DX12 and DX11 DLSS games, and Vulkan games with Vulkan NR at Present on Native; other configurations keep every pass at one stage. Before upscaling also gains Ray Reconstruction support in DX12 and Vulkan. The README lists Onimusha: Way of the Sword (DX12) among tested games. Sources: Uplift per-pass README, v1.3.0 changes.

Which games work?

These are named tests in the supplied READMEs and release notes, with the evidence limits retained. A short test on an earlier build does not guarantee the latest release works on your setup.

Project Games named as tested Source and limits
DLSS-NR-on-AMD Cyberpunk; GTA V Enhanced README: tested on a 9070 XT; requires DirectX 12 and FSR.
OptiScaler BG3; KCD2; Jedi: Survivor; Hogwarts Legacy; Cyberpunk v0.8.0 notes: earlier integration builds had short gameplay checks; Cyberpunk includes user testing. No fresh all-game test of that package.
GITC Uplift Onimusha: Way of the Sword; Final Fantasy XV; No Man’s Sky; Lightning Returns: Final Fantasy XIII README: DX12, DX11, Vulkan and 32-bit DX9 respectively; Lightning Returns also tested through dgVoodoo2.
GITC Uplift The Witcher 3 v1.3.0 notes: Ray Reconstruction and 3x frame generation; figures above.

Terraria and Skyrim are not listed as tested or supported by these projects in the 2026-10-16 snapshot; we have no researched setup instructions for them.

The model file you must supply

All three projects require your own nvngx_dlssnr.dll; none of the guidance here supplies it. The AMD README specifies 310.8.0.0 and, in its legal section, a legitimately obtained copy. Uplift specifies 310.8, says “you supply”, and warns that the default runtime works only on 50-series cards. OptiScaler says the correct file depends on the GPU; its README does not state a model version. Sources: AMD requirements and legal, Uplift requirements, OptiScaler requirements.

We do not link to this DLL or explain where to download or extract it. DLSS is an NVIDIA trademark. The AMD project states that it is not affiliated with NVIDIA or AMD; Uplift states that it is not affiliated with NVIDIA or ReShade. OptiScaler’s supplied README describes a community fork but does not provide an equivalent affiliation statement. Sources: AMD legal, Uplift introduction, OptiScaler introduction.

How installation works

These are short README summaries. Back up existing mod files first, keep changes reversible and use single-player games you own. Game-specific instructions in documents outside our research snapshot remain with their authors.

DLSS-NR on AMD

Get the setup executable from the official releases. The README places dlssnr_on_amd_setup.exe beside the game’s executable (its Cyberpunk example is bin\x64), alongside the user-supplied model. Run the setup and follow its prompts. In-game, enable FSR; the README lists FSR 3 / FSR 4 at any quality / FSRAA. End opens the overlay. Re-running the same setup offers update with U or removal with R. Source: AMD install section.

OptiScaler Neural Rendering

After closing the game and backing up existing mod files, extract every file from the official release ZIP beside the game executable, then add your GPU-appropriate model there. The README next uses setup_windows.bat, choosing NVIDIA. Select DLSS in-game, press Insert, enable Neural Rendering and begin with one pass. Source: OptiScaler Windows install.

The separate setup guide is linked by the README but was not supplied in the local research snapshot. Consult the official guide for game-specific setup; those instructions are not reproduced here.

GITC Uplift

From the official releases, copy the contents of Addons, including the GITC-Uplift folder, into ReShade’s add-on location. Put your supplied model inside GITC-Uplift. Copy the release’s Shaders files to ReShade’s Shaders folder. Open ReShade with Home, select the GITC Uplift tab and tick Enable. Source: Uplift installation and usage.

For upgrades, the README removes the old uplift.addon64, uplift.addon32 and uplift-helper64.exe and replaces Uplift.fx. The add-on location defaults to the game folder unless AddonPath in ReShade.ini changes it. Remove competing DLSS-NR add-ons first: Uplift says another loaded NR tool prevents it working. Source: Uplift upgrade and conflict guidance.

Safety, performance and visual limits

Use these guides for single-player only. Uplift warns that anti-cheat can object to its hooks, OptiScaler advises avoiding protected multiplayer games, and the AMD README says anti-cheat blocks its DLL. This guide gives no online-use or protection-bypass instructions. Back up existing mod files before installation, as OptiScaler’s README instructs. Sources: Uplift safety, OptiScaler cautions, AMD requirements.

Uplift notes that antivirus tools sometimes flag ReShade add-ons; it publishes release hashes in SHA256SUMS.txt. It also warns that an NR GPU crash can crash the game. These are the author’s cautions, not a safety certification from us. Source: Uplift safety and limitations.

The AMD author’s reported performance is roughly 33 FPS at 1080p on an RX 9070 XT, with some effects still incomplete. OptiScaler warns of flicker and other visual problems; additional passes cost performance and lower model resolution reduces the cost. Its optional hybrid mode is for RTX 50 and may pause loading. Uplift’s lower resolution settings trade quality for speed and memory, while Keep faces evaluates NR again and needs about 1 GB at 4K extra memory. These reports use different setups and cannot establish a fastest or best mod. Sources: AMD expectations, OptiScaler limits, Uplift settings.

REFramework DLSS 5 in Resident Evil 2

A Universal Modder contributor reports a working custom REFramework build for Resident Evil 2 (2019), Steam build 11636119, using the DX12 update. Claude Code helped integrate super resolution, neural rendering and frame generation inside REFramework, rather than simply installing one of the three community projects above. The report uses the pd-upscaler branch at a24c345, PDPerfPlugin, NVIDIA NGX with DLSS SR / NR 310.8.0, NVIDIA Streamline 2.14.1 with DLSS-G 310.9.1, and ReShade 6.8.0 plus RenoDX. Source: RE2 field note.

NR consumes the engine’s actual motion vectors and depth after upscaling. The contributor moved composition ahead of ReShade so the overlay stayed visible, and hooked the Streamline proxy swap chain to keep REFramework working with generated frames. The measured setup used an RTX 5070 Ti with a second RTX 5060 Ti installed. PresentMon recorded 2585 presents in 10 s, about 259 fps displayed at 4x, from roughly 65 game fps versus roughly 85 without frame generation; the note gives a cost of about 3.6 ms at 1440p for DLSS-G 4x. Displayed generated frames and game-rendered frames are different measurements. Source: RE2 implementation and verification.

The human checked motion at 2x and 4x, with NR on and off, and reported no warping, judder or smearing. 3x, resolution-change swap-chain recreation, Reflex latency, VR, machines without a second GPU and NR on older-than-Blackwell GPUs were not verified. The source was not yet published. This is a contributor’s result on that setup, not a general installer or our own test. Source: RE2 verification and open questions.

Explore the game field-note hub or how the agent side works. For your own small, backed-up experiment, begin with the prompt templates and how to merge two games with AI.

Frequently asked questions

Is there a DLSS 5 mod for AMD?

Yes. DLSS-NR-on-AMD documents RX 9000 (RDNA4), tested on a 9070 XT, and says RX 7000 (RDNA3) should work. Its v0.6.0 release notes add RX 6000 (RDNA2) support with AMD HIP 7.2; the README has not caught up with that release.

What is the latest version?

In the 2026-10-16 snapshot, the newest listed releases are DLSS-NR-on-AMD v0.6.0 (2026-10-03), OptiScaler v0.8.91 (2026-09-23, a prerelease) and GITC Uplift v1.3.0 (2026-10-16). These are separate projects, not versions of one mod.

Does a DLSS 5 mod work on AMD?

The DLSS-NR on AMD README reports testing on an RX 9070 XT (RDNA4). It says RX 7000 series (RDNA3) cards should work, rather than claiming verified support. The newer v0.6.0 release notes add RX 6000 (RDNA2) support with AMD HIP 7.2, contradicting that older README limitation.

Which NVIDIA RTX cards are listed?

OptiScaler lists RTX 20, 30, 40 and 50-series cards, warning that older cards can be much slower. GITC Uplift requires GeForce RTX and a runtime appropriate for the card; its README says the default runtime only works on 50-series cards.

Is this safe for online games?

No. These guides cover single-player only. Uplift warns against online use, OptiScaler warns against anti-cheat-protected multiplayer, and the AMD README says anti-cheat will block the DLL.

Where do I get nvngx_dlssnr.dll?

These projects require you to supply your own copy; the AMD project's legal section specifies a legitimately obtained copy. We do not provide the DLL, link to it, or describe how to obtain or extract it.

How much performance does neural rendering cost?

There is no common benchmark across the three projects. The AMD README reports roughly 33 FPS at 1080p on an RX 9070 XT. OptiScaler warns that extra passes cost more performance; Uplift says lower resolution is faster and Keep faces adds a pass and memory use.