Free lookup / Single-player modding

Can I mod this game with AI?

Look up what contributors have reported, which routes they used and whether a project is working, unfinished or only an idea. These community field notes are starting points, not guarantees that a mod will work on your setup. The Universal Modder knowledge base is MIT licensed; this snapshot’s newest note is dated .

Find your game’s field notes

265 source notes · 158 game entries · latest note: 2026-10-17. Guest games and techniques with a named game count too; a guest-game entry does not mean its own client was modded.

Names are kept as supplied, except half life → Half-Life. Engines and routes belong to the source reports, which can describe a host or guest game. Working and released are contributor statuses. “In progress only” means every note for that game has the in-progress status.

Showing all 158 games.

Minecraft Java Edition

11 notes · Latest: 2026-10-16

Working: 8In progress: 3

Read our Minecraft Java Edition guide →

Engine: native; rage; Source engine; the technique note documents its model format.; Unity with the Mono backend.; unknown; unreal; zengin

Route: Use a mod loader’s exposed hooks. Run two games together and exchange state, rendering or collision. Rebuild game behaviour or rules rather than running the original guest.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • BattlEye guards GTA Online only: story mode, launched with BattlEye off (-nobattleye), never online Source note
  • EasyAntiCheat on MCC; never launched or touched. Source note
  • none (2002 single-player game) Source note
  • none found (no EAC, no BattlEye, no ACE). Source note
  • none involved: single-player Minecraft; Half-Life is never launched or modified, only its files are read Source note
  • none involved: single-player Minecraft; Left 4 Dead is never launched, hooked or patched, its files are only read from disk Source note
  • none; FPV LOGIC is only read from disk (paks + SaveGames), never launched or hooked Source note
  • none; single player only (BeamMP, the third-party multiplayer mod, was not used) Source note
  • none: White Knuckle is single-player and is never modified; only its files are read. Source note
  • Single-player custom battles and an isolated local Minecraft world; no online-client injection or bypass Source note
  • VAC on online co-op only: Portal 2 is launched with -insecure (VAC off) and ReShade's d3d9.dll is placed in the game folder only for the session, then removed Source note

What people have done

World of Warcraft

10 notes · Latest: 2026-10-04

Working: 9In progress: 1

Engine: native

Route: Change assets within the data / assets route. Change game data files to implement the idea. Use a mod loader’s exposed hooks. Connect to native game code through hooks, such as a proxy DLL. other

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none touched: a private server the user runs; only client data files (a patch MPQ) change Source note
  • none touched: a private server the user runs; purely cosmetic motion of worn items Source note
  • none touched: a private server the user runs; Warden is configured server-side; the DLL only changes how worn items are drawn Source note
  • none touched: client data files on a private server Source note
  • none: the client's own addon API Source note
  • not applicable: the user's own server Source note
  • not applicable: the user's own server; bots are server-side Source note

What people have done

Project Zomboid

9 notes · Latest: 2026-10-12

Working: 3In progress: 6

Read our Project Zomboid guide →

Engine: java

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • B42 dedicated servers run server-side checks (zombie.network.anticheats, switched by the ServerOptions antiCheat* settings); this note is about servers you host, and a mod that changes state on a client can trip them Source note
  • none Source note
  • none (data modding; no client patching) Source note
  • none (single player and servers you host) Source note
  • none (single player) Source note
  • none (single-player creature mods; the multiplayer note covers servers you host) Source note
  • none (single-player mod; no client patching, everything through the Lua mod API) Source note
  • none in single player; mods are Lua and data the game loads itself. Source note
  • none; a private server the player hosts for friends, every player runs the same mod list Source note

What people have done

Minecraft

8 notes · Latest: 2026-10-12

Working: 7In progress: 1

Read our Minecraft guide →

Engine: java

Route: Use a mod loader’s exposed hooks. Patch managed code when the loader API cannot express the idea. Run two games together and exchange state, rendering or collision. Rebuild game behaviour or rules rather than running the original guest.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none Source note
  • none (single-player and private servers only; never tested against or designed for online anti-cheat environments) Source note
  • none (single-player mod; nothing touches multiplayer anti-cheat) Source note
  • none (singleplayer) Source note
  • none detected on re2.exe; both games single-player and offline only, never launched online Source note
  • none in single-player (VAC only applies to HL2 multiplayer; nothing online was touched) Source note
  • none on the host side. Source note

What people have done

Test Drive Unlimited 2

8 notes · Latest: 2026-10-06

Working: 1In progress: 7

Engine: unknown

Route: Change game data files to implement the idea. Connect to native game code through hooks, such as a proxy DLL. Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • Community-run. Source note
  • none Source note
  • None encountered for this offline compatibility work. Source note
  • None encountered for this offline file-format work. Source note
  • None relevant. Source note
  • SecuROM; read-only format analysis on extracted assets, no bypass attempted Source note
  • SecuROM; read-only static format analysis, no bypass or modification attempted Source note
  • SecuROM; static read-only analysis only, no bypass or modification attempted Source note

What people have done

Warhammer 40,000: Space Marine 2

7 notes · Latest: 2026-10-15

Working: 6In progress: 1

Engine: unknown

Route: Change assets within the data / assets route. Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Watch Dogs

7 notes · Latest: 2026-10-06

Working: 4In progress: 3

Read our Watch Dogs guide →

Engine: Disrupt (Dunia 2 fork); unknown

Route: Change assets within the data / assets route. Change game data files to implement the idea. Connect to native game code through hooks, such as a proxy DLL. Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • No anti-cheat interaction is documented in this knowledge base. Source note
  • No anti-cheat interaction is documented. Source note
  • none on WD1; all edits go into a packed patch archive — play offline with edited entity libraries, since online invasions connect you to other players Source note
  • none on WD1; delivering files through NexusTools is first-class, no bypass involved Source note
  • unknown Source note

What people have done

Assassin's Creed IV Black Flag

6 notes · Latest: 2026-10-12

Working: 3In progress: 3

Engine: native

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player campaign; offline only) Source note
  • none (single-player, offline; the MP client is never touched) Source note
  • none in single-player; each player runs their own copy, and the co-op link is the plugin's own peer-to-peer UDP over a private VPN (Radmin), never through Ubisoft's servers or Ubisoft Connect; AC4BFMP.exe is never run Source note
  • none in single-player; the co-op link is the plugin's own peer-to-peer UDP, not Ubisoft's servers or online services; AC4BFMP.exe only studied statically, never run or injected Source note
  • none on the single-player titles; do not mod online/multiplayer clients Source note

What people have done

Baldur's Gate 3

6 notes · Latest: 2026-10-05

Working: 6

Read our Baldur's Gate 3 guide →

Engine: unknown

Route: Change assets within the data / assets route. Change game data files to implement the idea. other

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Borderlands 2

6 notes · Latest: 2026-10-07

Working: 1In progress: 5

Engine: unknown; unreal

Route: Change game data files to implement the idea. Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Mount & Blade II: Bannerlord

6 notes · Latest: 2026-10-12

In progress: 6

Read our Mount & Blade II: Bannerlord guide →

Engine: native; unknown

Route: Change game data files to implement the idea. Use a mod loader’s exposed hooks. Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none. Source note
  • Single-player custom battles and an isolated local Minecraft world; no online-client injection or bypass Source note

What people have done

Elden Ring

5 notes · Latest: 2026-10-17

Working: 4In progress: 1

Read our Elden Ring guide →

Engine: fromsoft; native

Route: Change game data files to implement the idea. Use a decompiled or recompiled game runtime for more control. Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • EAC, avoided entirely - me3 starts eldenring.exe directly (not start_protected_game.exe), so EAC never loads; offline only, separate savefile Source note
  • EasyAntiCheat never touched: ModEngine 2 starts eldenring.exe without EAC, so the game runs offline; no Seamless/online use with these files Source note
  • EasyAntiCheat: never touched. Source note
  • EasyAntiCheat: never touched. Source note
  • Elden Ring has EasyAntiCheat: never launched, patched or hooked. Source note

What people have done

Middle-earth: Shadow of War

5 notes · Latest: 2026-10-15

Working: 4In progress: 1

Engine: unknown

Route: Change assets within the data / assets route. Change game data files to implement the idea. Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none; Denuvo/SteamStub on the exe is untouched (loose data files only). Source note
  • none; loose data + an extra archive, exe untouched. Source note
  • none; loose data files only, the exe is untouched. Source note
  • none; single-player save file edited offline (the game ran with the offline-mode DLL from the earlier note). Source note
  • none. Source note

What people have done

Terraria

4 notes · Latest: 2026-10-11

Working: 3In progress: 1

Read our Terraria guide →

Engine: native; xna-fna

Route: Use a decompiled or recompiled game runtime for more control. Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Assassin's Creed Rogue

3 notes · Latest: 2026-10-10

In progress: 3

Engine: native

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player campaign; offline/LAN only) Source note
  • none (single-player, offline; the MP client is never touched) Source note
  • none on the single-player titles; do not mod online/multiplayer clients Source note

What people have done

Crysis Warhead

3 notes · Latest: 2026-10-11

Working: 2In progress: 1

Engine: cryengine; native

Route: Change game data files to implement the idea. Rebuild game behaviour or rules rather than running the original guest.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • Private Warhead single-player copy only; Black Ops archives read offline; no injection or ownership bypass Source note
  • Static reads of owned files only; no injection, protection-module analysis or online session Source note
  • VAC on Steam multiplayer, not involved: offline reads of owned files only; no Black Ops process, injection or online client used Source note

What people have done

Half-Life

3 notes · Latest: 2026-10-12

Working: 1In progress: 2

Engine: java; unknown

Route: Use a mod loader’s exposed hooks. other

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none Source note
  • none (single-player creature mods; the multiplayer note covers servers you host) Source note
  • none involved: single-player Minecraft; Half-Life is never launched or modified, only its files are read Source note

What people have done

Kenshi

3 notes · Latest: 2026-10-15

Working: 2In progress: 1

Engine: native

Route: Change game data files to implement the idea. Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Portal 2

3 notes · Latest: 2026-10-10

Working: 3

Engine: Source engine; the technique note documents its model format.; Unity with the Mono backend.

Route: Change assets within the data / assets route. Use a mod loader’s exposed hooks. Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (files only, the game never runs) Source note
  • none (single-player) Source note
  • VAC on online co-op only: Portal 2 is launched with -insecure (VAC off) and ReShade's d3d9.dll is placed in the game folder only for the session, then removed Source note

What people have done

Watch Dogs 2

3 notes · Latest: 2026-10-05

Working: 3

Read our Watch Dogs 2 guide →

Engine: Disrupt (Dunia 2 fork); unknown

Route: Change assets within the data / assets route. Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Watch Dogs: Legion

3 notes · Latest: 2026-10-05

Working: 3

Read our Watch Dogs: Legion guide →

Engine: Disrupt (Dunia 2 fork); unknown

Route: Change assets within the data / assets route. Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Batman: Arkham Knight

2 notes · Latest: 2026-10-16

Working: 1In progress: 1

Engine: Unity with the Mono backend.; unreal

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (RoR2 co-op PvE has no anti-cheat; Arkham Knight was only read offline, never launched or modified) Source note
  • none. Source note

What people have done

Call of Duty: Black Ops

2 notes · Latest: 2026-10-11

Working: 1In progress: 1

Engine: cryengine; native

Route: Change game data files to implement the idea. Rebuild game behaviour or rules rather than running the original guest.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • Private Warhead single-player copy only; Black Ops archives read offline; no injection or ownership bypass Source note
  • VAC on Steam multiplayer, not involved: offline reads of owned files only; no Black Ops process, injection or online client used Source note

What people have done

Cataclysm: Dark Days Ahead

2 notes · Latest: 2026-10-12

Working: 1In progress: 1

Engine: java

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player creature mods; the multiplayer note covers servers you host) Source note
  • none (single-player mod; no client patching, everything through the Lua mod API) Source note

What people have done

Cities: Skylines

2 notes · Latest: 2026-10-11

In progress: 2

Engine: Unity with the Mono backend.

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none — both games ship supported mod APIs (CS1 Modding API; CS2 Modding Toolchain + Paradox Mods) Source note
  • none: single-player game with a supported mod API (IUserMod), nothing bypassed Source note

What people have done

Crash Bandicoot N. Sane Trilogy

2 notes · Latest: 2026-10-14

Working: 2

Engine: native

Route: Connect to native game code through hooks, such as a proxy DLL. Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (Crash exe is SteamStub-wrapped; only the running process was hooked) Source note
  • none (Steam exe is SteamStub-wrapped; only the running process was touched, after start-up) Source note

What people have done

Dishonored

2 notes · Latest: 2026-10-17

Working: 1In progress: 1

Engine: unreal

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player game, Steamworks API only, no SteamStub); offline LAN/localhost only Source note
  • none (single-player); offline only Source note

What people have done

Dragon's Dogma 2

2 notes · Latest: 2026-10-05

Released: 2

Engine: RE Engine, as used by Resident Evil 2 in the compositing report.

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Far Cry 4

2 notes · Latest: 2026-10-05

In progress: 2

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • Format reference only; no anti-cheat interaction. Source note
  • No kernel-level anti-cheat is reported. Source note

What people have done

Far Cry 5

2 notes · Latest: 2026-10-05

In progress: 2

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • Format reference only; no anti-cheat interaction. Source note
  • No kernel-level anti-cheat is reported. Source note

What people have done

Far Cry 6

2 notes · Latest: 2026-10-05

In progress: 2

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • Format reference only; no anti-cheat interaction. Source note
  • No kernel-level anti-cheat is reported. Source note

What people have done

Far Cry New Dawn

2 notes · Latest: 2026-10-05

In progress: 2

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • Format reference only; no anti-cheat interaction. Source note
  • No kernel-level anti-cheat is reported. Source note

What people have done

Gunner, HEAT, PC!

2 notes · Latest: 2026-10-17

Working: 1In progress: 1

Engine: Unity with the Mono backend.

Route: Patch managed code when the loader API cannot express the idea. other

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • No anti-cheat found in the bounded installation scan; private hosted sessions only Source note
  • No signature found by bounded install scan; static analysis only, no runtime attachment Source note

What people have done

HITMAN World of Assassination

2 notes · Latest: 2026-10-10

Working: 1In progress: 1

Engine: unknown

Route: Change game data files to implement the idea. Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none in offline play; tested only under Peacock (offline server) Source note
  • none in offline play; the game is online-connected, so it ran only under Peacock (offline server, leaderboards=false) and never against IOI's servers Source note

What people have done

ManiaPlanet

2 notes · Latest: 2026-10-10

In progress: 1Idea: 1

Engine: unknown

Route: Change assets within the data / assets route. Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none for this route: it is client-side cosmetic meshes and textures, and online visibility only needs the skin uploaded to your own Club. Source note
  • none relevant — installing skins, models and packs is a supported client feature (launcher → Help → custom data) Source note

What people have done

MECCHA CHAMELEON

2 notes · Latest: 2026-10-15

In progress: 2

Engine: idtech; unreal

Route: Change assets within the data / assets route. Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Naruto Shippuden: Ultimate Ninja Storm 4

2 notes · Latest: 2026-10-05

Working: 1Abandoned: 1

Engine: native

Route: Connect to native game code through hooks, such as a proxy DLL. other

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none in Storm 4; EasyAntiCheat in ASBR (ASBR was never launched, only its files read) Source note
  • none touched: offline Free Battle only, never used in online modes Source note

What people have done

Outer Wilds

2 notes · Latest: 2026-10-10

Working: 2

Engine: Source engine; the technique note documents its model format.; Unity with the Mono backend.

Route: Change assets within the data / assets route. Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Risk of Rain 2

2 notes · Latest: 2026-10-05

Working: 2

Read our Risk of Rain 2 guide →

Engine: Unity with the Mono backend.

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (co-op PvE, no anti-cheat); all testing in a separate lab copy of the game Source note
  • none (RoR2 co-op PvE has no anti-cheat; Arkham Knight was only read offline, never launched or modified) Source note

What people have done

Schedule I

2 notes · Latest: 2026-10-13

Working: 1In progress: 1

Engine: Unity using IL2CPP.

Route: Patch managed code when the loader API cannot express the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none found; co-op is FishNet over Steam P2P. Source note
  • none found; co-op is FishNet over Steam P2P. Source note

What people have done

Second Life

2 notes · Latest: 2026-10-15

Working: 2

Engine: unknown

Route: Change assets within the data / assets route.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (online world; content goes through the official mesh / material / texture uploaders and LSL, the viewer is not modified) Source note
  • none (online world; content is added through the official mesh / material / animation uploaders, the viewer is not modified) Source note

What people have done

Super Smash Bros. Melee

2 notes · Latest: 2026-10-13

In progress: 2

Engine: unknown; xna-fna

Route: Use a decompiled or recompiled game runtime for more control. Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Test Drive Unlimited

2 notes · Latest: 2026-10-05

In progress: 2

Engine: unknown

Route: Change game data files to implement the idea. Rebuild game behaviour or rules rather than running the original guest.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

The Binding of Isaac: Rebirth

2 notes · Latest: 2026-10-15

Working: 2

Engine: native

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Wolfenstein: The New Order

2 notes · Latest: 2026-10-15

In progress: 2

Engine: idtech; unreal

Route: Change assets within the data / assets route. Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Age of Empires II: Definitive Edition

1 note · Latest: 2026-09-29

Working: 1

Engine: genie

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none for single player / lobbies (ranked uses unmodded data) Source note

What people have done

Age of Mythology: Retold

1 note · Latest: 2026-10-13

Working: 1

Engine: native

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none for skirmish and single-player campaigns; personal mod, multiplayer never used Source note

What people have done

Armored Fist 3

1 note · Latest: 2026-10-08

In progress: 1

Engine: native

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Assassin's Creed

1 note · Latest: 2026-10-05

In progress: 1

Engine: native

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none on the single-player titles; do not mod online/multiplayer clients Source note

What people have done

Assassin's Creed 1

1 note · Latest: 2026-10-05

In progress: 1

Engine: native

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none on the single-player titles; do not mod online/multiplayer clients Source note

What people have done

Assassin's Creed Unity

1 note · Latest: 2026-10-05

In progress: 1

Engine: native

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none on the single-player titles; do not mod online/multiplayer clients Source note

What people have done

Balatro

1 note · Latest: 2026-10-11

Working: 1

Engine: love2d

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (Balatro single-player; FNaF is only read from disk, never launched or patched) Source note

What people have done

Barotrauma

1 note · Latest: 2026-10-13

In progress: 1

Engine: dotnet

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none; only local dedicated servers the operator ran, with disposable campaigns Source note

What people have done

Batman: Arkham City

1 note · Latest: 2026-10-17

Released: 1

Engine: unreal

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player); the Steam exe's code is encrypted on disk, so it was read from the running process for reverse engineering Source note

What people have done

Battlefield 3 (same tooling, BF3 bundle magic)

1 note · Latest: 2026-10-05

In progress: 1

Engine: frostbite

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • FairFight + PunkBuster — offline extraction of shipped data only; nothing is injected into a running game Source note

What people have done

Battlefield 4

1 note · Latest: 2026-10-05

In progress: 1

Engine: frostbite

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • FairFight + PunkBuster — offline extraction of shipped data only; nothing is injected into a running game Source note

What people have done

BeamNG.drive

1 note · Latest: 2026-10-10

Working: 1

Engine: unknown

Route: Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none; single player only (BeamMP, the third-party multiplayer mod, was not used) Source note

What people have done

Black Myth: Wukong

1 note · Latest: 2026-10-01

In progress: 1

Engine: unreal

Route: Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Bloons TD 6

1 note · Latest: 2026-10-04

Working: 1

Engine: java

Route: Rebuild game behaviour or rules rather than running the original guest.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Borderlands 3

1 note · Latest: 2026-10-04

Working: 1

Engine: unreal

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Caves of Qud

1 note · Latest: 2026-10-13

In progress: 1

Engine: Unity with the Mono backend.

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none; single-player, disposable test worlds Source note

What people have done

Cities: Skylines II

1 note · Latest: 2026-10-05

In progress: 1

Engine: Unity with the Mono backend.

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none — both games ship supported mod APIs (CS1 Modding API; CS2 Modding Toolchain + Paradox Mods) Source note

What people have done

Civilization VI

1 note · Latest: 2026-10-10

Working: 1

Engine: native

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (EOSSDK is Epic Online Services for 2K accounts, not anti-cheat); single player only Source note

What people have done

Counter-Strike 2

1 note · Latest: 2026-10-03

Working: 1

Engine: fromsoft

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Croc: Legend of the Gobbos (2025 remaster)

1 note · Latest: 2026-10-10

Working: 1

Engine: native

Route: Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (Crash exe is SteamStub-wrapped; only the running process was hooked) Source note

What people have done

Cry of Fear

1 note · Latest: 2026-10-12

In progress: 1

Engine: java

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player creature mods; the multiplayer note covers servers you host) Source note

What people have done

Cult of the Lamb

1 note · Latest: 2026-10-08

In progress: 1

Engine: Unity with the Mono backend.

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Cyberpunk 2077

1 note · Latest: 2026-10-10

In progress: 1

Engine: redengine

Route: Connect to native game code through hooks, such as a proxy DLL.

What people have done

Dark Souls II: Scholar of the First Sin

1 note · Latest: 2026-10-13

In progress: 1

Engine: fromsoft

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • no client anti-cheat, but the game has online play: offline only, with Mod Engine blockNetworkAccess=1 on for every run; nothing tested online Source note

What people have done

Dark Souls Remastered

1 note · Latest: 2026-10-11

Working: 1

Engine: fromsoft

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • EasyAntiCheat never touched: ModEngine 2 starts eldenring.exe without EAC, so the game runs offline; no Seamless/online use with these files Source note

What people have done

DARK SOULS: REMASTERED

1 note · Latest: 2026-10-12

In progress: 1

Engine: fromsoft

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • no client anti-cheat found by um scan; servers are live, so offline only (proxy removed before going online) Source note

What people have done

Darkest Dungeon

1 note · Latest: 2026-10-03

Working: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single player); the multiplayer arena DLC folder was deliberately left untouched Source note

What people have done

DCS World

1 note · Latest: 2026-10-08

Working: 1

Engine: native

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none; single player and servers you run only. Source note

What people have done

Dead Cells

1 note · Latest: 2026-10-09

In progress: 1

Engine: haxe

Route: Rebuild game behaviour or rules rather than running the original guest.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player); nothing in the install is modified, the rebuild only reads res.pak Source note

What people have done

Deadlock

1 note · Latest: 2026-10-14

Working: 1

Engine: java

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none kernel-level; server-authoritative with client prediction Source note

What people have done

DELTARUNE

1 note · Latest: 2026-10-10

Working: 1

Engine: gamemaker

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player, DRM-free runner, no steam_api.dll) Source note

What people have done

Detroit: Become Human

1 note · Latest: 2026-10-07

In progress: 1

Engine: native

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none; single-player, data packages only, executables and DRM untouched Source note

What people have done

Dishonored 2

1 note · Latest: 2026-10-16

In progress: 1

Engine: idtech

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player; Denuvo was removed from Dishonored 2 on 2018-12-14) Source note

What people have done

Dragon Ball Xenoverse 2

1 note · Latest: 2026-10-17

Working: 1

Engine: fromsoft

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Dragon Ball Z: Kakarot

1 note · Latest: 2026-10-17

Working: 1

Engine: fromsoft

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Dwarf Fortress

1 note · Latest: 2026-10-09

Working: 1

Engine: native

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Etrian Odyssey HD

1 note · Latest: 2026-10-12

In progress: 1

Engine: Unity using IL2CPP.

Route: Patch managed code when the loader API cannot express the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Etrian Odyssey II HD

1 note · Latest: 2026-10-12

In progress: 1

Engine: Unity using IL2CPP.

Route: Patch managed code when the loader API cannot express the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Factorio

1 note · Latest: 2026-10-08

In progress: 1

Engine: native

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Fallout 4

1 note · Latest: 2026-10-08

In progress: 1

Engine: creation

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Five Nights at Freddy's

1 note · Latest: 2026-10-11

Working: 1

Engine: love2d

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (Balatro single-player; FNaF is only read from disk, never launched or patched) Source note

What people have done

Forza Horizon 3

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Forza Horizon 4

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Forza Horizon 5

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Forza Motorsport (2023)

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Forza Motorsport 6: Apex

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Forza Motorsport 7

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

FPV LOGIC

1 note · Latest: 2026-10-06

Working: 1

Engine: unreal

Route: Rebuild game behaviour or rules rather than running the original guest.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none; FPV LOGIC is only read from disk (paks + SaveGames), never launched or hooked Source note

What people have done

Gothic II

1 note · Latest: 2026-10-08

In progress: 1

Engine: zengin

Route: Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Grand Theft Auto V

1 note · Latest: 2026-09-30

Working: 1

Read our Grand Theft Auto V guide →

Engine: rage

Route: Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • BattlEye guards GTA Online only: story mode, launched with BattlEye off (-nobattleye), never online Source note

What people have done

Half Sword

1 note · Latest: 2026-10-03

Working: 1

Engine: unreal

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Half-Life 2 Demo

1 note · Latest: 2026-10-05

Working: 1

Engine: java

Route: Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none in single-player (VAC only applies to HL2 multiplayer; nothing online was touched) Source note

What people have done

Halo 3 (MCC)

1 note · Latest: 2026-10-03

Working: 1

Engine: native

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • EasyAntiCheat on MCC; never launched or touched. Source note

What people have done

Halo Trial

1 note · Latest: 2026-10-07

Working: 1

Engine: native

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Halo: Combat Evolved

1 note · Latest: 2026-10-10

In progress: 1

Engine: native

Route: Use a decompiled or recompiled game runtime for more control.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • Elden Ring has EasyAntiCheat: never launched, patched or hooked. Source note

What people have done

Hearts of Iron IV

1 note · Latest: 2026-10-08

In progress: 1

Engine: clausewitz

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Helldivers 2

1 note · Latest: 2026-10-04

Working: 1

Engine: Unity with the Mono backend.

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (co-op PvE, no anti-cheat); all testing in a separate lab copy of the game Source note

What people have done

Hytale

1 note · Latest: 2026-10-14

Working: 1

Engine: java

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none kernel-level; server-authoritative with client prediction Source note

What people have done

Insaniquarium Deluxe

1 note · Latest: 2026-10-16

In progress: 1

Engine: native

Route: Use a decompiled or recompiled game runtime for more control.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

JoJo's Bizarre Adventure: All-Star Battle R

1 note · Latest: 2026-10-04

Abandoned: 1

Engine: native

Route: other

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none in Storm 4; EasyAntiCheat in ASBR (ASBR was never launched, only its files read) Source note

What people have done

Just Cause 3

1 note · Latest: 2026-10-12

Working: 1

Engine: native

Route: Change assets within the data / assets route.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player); no DRM bypass attempted or needed Source note

What people have done

Left 4 Dead

1 note · Latest: 2026-10-05

Working: 1

Engine: Source engine; the technique note documents its model format.

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none involved: single-player Minecraft; Left 4 Dead is never launched, hooked or patched, its files are only read from disk Source note

What people have done

LET IT DIE

1 note · Latest: 2026-10-11

Working: 1

Engine: unreal

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none: the online service ended on 2026-09-01 and the Offline Edition has no servers; only in-exe '[cheat]' clamps on part durability/ammo at load (single-player, offline only) Source note

What people have done

Limbo

1 note · Latest: 2026-10-10

Working: 1

Engine: native

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player; SteamStub DRM wrapper on the exe, which this route never touches) Source note

What people have done

Max Payne (Demo)

1 note · Latest: 2026-10-07

Working: 1

Engine: native

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Megabonk

1 note · Latest: 2026-10-12

Working: 1

Engine: Unity using IL2CPP.

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none, but runs post to online leaderboards: turn Upload score to Leaderboards off for every modded run Source note

What people have done

Melon Sandbox

1 note · Latest: 2026-10-10

Idea: 1

Engine: Unity using IL2CPP.

Route: other

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • Not assessed; the package was not installed or run Source note

What people have done

Mewgenics

1 note · Latest: 2026-10-05

Released: 1

Engine: unknown

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Microtopia

1 note · Latest: 2026-10-17

Working: 1

Engine: Unity with the Mono backend.

Route: Patch managed code when the loader API cannot express the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Middle-earth: Shadow of Mordor

1 note · Latest: 2026-10-13

In progress: 1

Engine: Unity using IL2CPP.

Route: Patch managed code when the loader API cannot express the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none found; co-op is FishNet over Steam P2P. Source note

What people have done

Might and Magic VI: The Mandate of Heaven

1 note · Latest: 2026-10-08

Working: 1

Engine: unknown

Route: Use a decompiled or recompiled game runtime for more control.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Mindustry

1 note · Latest: 2026-10-09

Released: 1

Engine: java

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • Single-player local test only; no anti-cheat modifications or multiplayer testing Source note

What people have done

Need for Speed: Carbon

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Need for Speed: Most Wanted (2005)

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Need for Speed: ProStreet

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Need for Speed: Shift

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none — offline asset extraction, nothing run in-game Source note

What people have done

Need for Speed: Shift 2 Unleashed

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none — offline asset extraction, nothing run in-game Source note

What people have done

Need for Speed: Undercover

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

No Man's Sky

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Nuclear Option

1 note · Latest: 2026-10-17

In progress: 1

Engine: Unity with the Mono backend.

Route: Patch managed code when the loader API cannot express the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • No anti-cheat found in the bounded installation scan; private hosted sessions only Source note

What people have done

other Frostbite 3 titles

1 note · Latest: 2026-10-05

In progress: 1

Engine: frostbite

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • FairFight + PunkBuster — offline extraction of shipped data only; nothing is injected into a running game Source note

What people have done

Project CARS 1/2

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none — offline asset extraction, nothing run in-game Source note

What people have done

Rance X

1 note · Latest: 2026-10-16

In progress: 1

Engine: unknown

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (offline single-player strategy / visual novel) Source note

What people have done

Resident Evil 2

1 note · Latest: 2026-10-06

Working: 1

Read our Resident Evil 2 guide →

Engine: java

Route: Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none detected on re2.exe; both games single-player and offline only, never launched online Source note

What people have done

Resident Evil 2 (2019)

1 note · Latest: 2026-10-09

Working: 1

Read our Resident Evil 2 (2019) guide →

Engine: RE Engine, as used by Resident Evil 2 in the compositing report.

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

S.T.A.L.K.E.R. 2: Heart of Chornobyl

1 note · Latest: 2026-10-12

Working: 1

Engine: unreal

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none found; single-player game, nothing was injected and only files from the user's own install and kit were read Source note

What people have done

ShootMania Storm

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none relevant — installing skins, models and packs is a supported client feature (launcher → Help → custom data) Source note

What people have done

Sid Meier's Civilization V

1 note · Latest: 2026-10-06

Released: 1

Engine: native

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

SiNiSistar 2

1 note · Latest: 2026-10-14

Working: 1

Engine: Unity using IL2CPP.

Route: Patch managed code when the loader API cannot express the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none: single-player only, with no multiplayer, leaderboards or in-game purchases Source note

What people have done

Star Wars: Battlefront II (2005)

1 note · Latest: 2026-10-12

Working: 1

Engine: native

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none; tested only in single-player Instant Action, nothing touches online play Source note

What people have done

StarCraft II

1 note · Latest: 2026-10-12

Working: 1

Engine: native

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none; tested only in single-player Instant Action, nothing touches online play Source note

What people have done

Starfield

1 note · Latest: 2026-10-05

In progress: 1

Engine: creation

Route: Change assets within the data / assets route.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none relevant to asset conversion (offline files) Source note

What people have done

StreetPass Mii Plaza

1 note · Latest: 2026-10-16

In progress: 1

Engine: native

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none relevant; StreetPass is local wireless and no online feature was touched Source note

What people have done

Test Drive: Ferrari Racing Legends

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none — offline asset extraction, nothing run in-game Source note

What people have done

The Dark Legions

1 note · Latest: 2026-10-09

Working: 1

Engine: unknown

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (2004 single-player RTS; LAN multiplayer only, not touched) Source note

What people have done

The Elder Scrolls V: Skyrim Special Edition

1 note · Latest: 2026-10-15

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none; loose data + an extra archive, exe untouched. Source note

What people have done

The King of Fighters XIII

1 note · Latest: 2026-10-11

Working: 1

Engine: unknown

Route: Run two games together and exchange state, rendering or collision.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none in offline Training mode, the only mode used. Source note

What people have done

The Witcher 3

1 note · Latest: 2026-10-06

In progress: 1

Engine: redengine

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Tomb Raider: Legend

1 note · Latest: 2026-10-09

Working: 1

Engine: unknown

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player; Steam DRM is a SteamStub wrapper, left untouched: everything is runtime hooks) Source note

What people have done

Trackmania

1 note · Latest: 2026-10-10

Idea: 1

Engine: unknown

Route: Change assets within the data / assets route.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none for this route: it is client-side cosmetic meshes and textures, and online visibility only needs the skin uploaded to your own Club. Source note

What people have done

TrackMania 2 Canyon

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none relevant — installing skins, models and packs is a supported client feature (launcher → Help → custom data) Source note

What people have done

TrackMania 2 Stadium

1 note · Latest: 2026-10-05

In progress: 1

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none relevant — installing skins, models and packs is a supported client feature (launcher → Help → custom data) Source note

What people have done

TUNIC

1 note · Latest: 2026-10-12

Working: 1

Engine: Unity using IL2CPP.

Route: Connect to native game code through hooks, such as a proxy DLL.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Underrail

1 note · Latest: 2026-10-04

Working: 1

Engine: xna-fna

Route: Patch managed code when the loader API cannot express the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none (single-player, no integrity checks; Dotfuscator rename-only) Source note

What people have done

Valheim

1 note · Latest: 2026-10-05

Working: 1

Read our Valheim guide →

Engine: Unity with the Mono backend.

Route: Patch managed code when the loader API cannot express the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Victoria 2

1 note · Latest: 2026-10-03

Working: 1

Engine: clausewitz

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Warcraft III

1 note · Latest: 2026-10-13

Working: 1

Engine: native

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none for skirmish and single-player campaigns; personal mod, multiplayer never used Source note

What people have done

Watch Dogs (Disrupt, shared formats)

1 note · Latest: 2026-10-05

In progress: 1

Read our Watch Dogs (Disrupt, shared formats) guide →

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Watch Dogs (Disrupt)

1 note · Latest: 2026-10-05

In progress: 1

Read our Watch Dogs (Disrupt) guide →

Engine: unknown

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • Format reference only; no anti-cheat interaction. Source note

What people have done

WebCam: Behind The Screen

1 note · Latest: 2026-10-13

Working: 1

Engine: unreal

Route: Use a mod loader’s exposed hooks.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none: single-player only, with no multiplayer, leaderboards or in-game purchases Source note

What people have done

White Knuckle

1 note · Latest: 2026-10-16

Working: 1

Engine: Unity with the Mono backend.

Route: Rebuild game behaviour or rules rather than running the original guest.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none: White Knuckle is single-player and is never modified; only its files are read. Source note

What people have done

Worms W.M.D

1 note · Latest: 2026-10-13

In progress: 1

Engine: native

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

  • none found; online quick and ranked matches exist, so modded scripts only in local games and private matches with friends who agreed Source note

What people have done

ZED ZONE

1 note · Latest: 2026-10-13

In progress: 1

Engine: Unity using IL2CPP.

Route: Change game data files to implement the idea.

Anti-cheat context reported in the notes: these strings describe the source setup; this site covers single-player only.

What people have done

Engine and route glossary

An engine is the technology behind the game; a route is the approach used to change it. Route explanations follow the mod-any-game skill and mashup-mods skill. Codes without an explanation in these sources are shown as-is.

Routes

asset-only
Change assets within the data / assets route.
data
Change game data files to implement the idea.
decomp-recomp
Use a decompiled or recompiled game runtime for more control.
loader-api
Use a mod loader’s exposed hooks.
managed-patch
Patch managed code when the loader API cannot express the idea.
native-hook
Connect to native game code through hooks, such as a proxy DLL.
other
other — no definition added; consult the linked note.
passthrough
Run two games together and exchange state, rendering or collision.
reimplementation
Rebuild game behaviour or rules rather than running the original guest.

Engines

Disrupt (Dunia 2 fork)
Disrupt (Dunia 2 fork) — shown as recorded; consult the linked note.
clausewitz
clausewitz — shown as recorded; consult the linked note.
creation
creation — shown as recorded; consult the linked note.
cryengine
cryengine — shown as recorded; consult the linked note.
dotnet
dotnet — shown as recorded; consult the linked note.
fromsoft
fromsoft — shown as recorded; consult the linked note.
frostbite
frostbite — shown as recorded; consult the linked note.
gamemaker
gamemaker — shown as recorded; consult the linked note.
genie
genie — shown as recorded; consult the linked note.
haxe
haxe — shown as recorded; consult the linked note.
idtech
idtech — shown as recorded; consult the linked note.
java
java — shown as recorded; consult the linked note.
love2d
love2d — shown as recorded; consult the linked note.
native
native — shown as recorded; consult the linked note.
rage
rage — shown as recorded; consult the linked note.
re-engine
RE Engine, as used by Resident Evil 2 in the compositing report. Source note.
redengine
redengine — shown as recorded; consult the linked note.
source
Source engine; the technique note documents its model format. Source note.
unity-il2cpp
Unity using IL2CPP. Source note.
unity-mono
Unity with the Mono backend. Source note.
unknown
unknown — shown as recorded; consult the linked note.
unreal
unreal — shown as recorded; consult the linked note.
xna-fna
xna-fna — shown as recorded; consult the linked note.
zengin
zengin — shown as recorded; consult the linked note.

Cross-game techniques

Technique notes without a named game are listed separately. They can help with investigation and verification; they do not establish support for a particular game.

Frequently asked questions

Does a field note mean the mod is safe or official?

No. These are community reports about particular setups, not official endorsements or guarantees. Back up saves and verify one small change in your own game.

Can I use this tool for online games?

These guides support single-player modding of games you own. Online modes are out of scope, including for games listed here that also have online modes.

How often is the lookup updated?

This snapshot’s newest note is dated 2026-10-17. We refresh periodically; this page reads a saved index and does not fetch live results.

What if my game is not listed?

No field note means no report in this snapshot, rather than proof that modding is impossible. The README describes recon for any game: identify its engine, search prior work and choose a route before building.

Install guide · Prompt library · Project README

Where does the data come from?

The MIT-licensed Universal Modder knowledge base supplies the note titles, dates, routes, engines and contributor statuses. Mashup notes count for both the primary game and games_also entries.

Source index · MIT license